Characters

Ka
Species: Wyvern
Age: 45
Gender: Male
Nationality: Veslian
Nicknames: N/A
Ka is an ambitious wyvern. Currently he is enlisted as a tactician in the Veslian army. He is a large wyvern in his late prime, and has spent most of his life searching for the lost city of Eryl, wherein he believes he will find freedom and power. He takes the side of neither good nor evil, and is loyal to none. He will ally himself only with those whom he believes will aide him in furthering his own ends. He is extremely opportunistic, and will tenaciously pursue his goals until every conceivable option is exhausted.

Lady Andrea (AHN-dray-uh)
Species: Human
Age: 22
Gender: Female
Nationality: Falian
Nicknames: Myosotis, Myo, Lady Andy
Lady Andrea does not act like a Lady. She's a tomboy, impulsive, bossy, clumsy, and tends to make bad decisions. But the Lord looks out for the helpless, and she always turns out all right, no matter what misfortune her reckless nature has caused her. Despite her clumsiness, she's an excellent swordswoman, hunter, and tracker. She adores her father, Lord Cian and would do anything for him. Except behave in a ladylike manner to prevent him from going grey.

Lord Cian (KEE-an)
Species: Human
Age: 57
Gender: Male
Nationality: Falian
Nicknames: N/A
Lord Cian is the lord of West Braemonsdown, a small and poor province to the far east of Falia, well away from the Veslian border. Never-the-less, their humble little villages are beset by wyvern attacks, leaving the populace haggard and ever fearful. It takes a strong leader to handle both keeping Andrea in line and managing a war-torn province of poor farmers and paupers. His daughter means well, but it's a wonder he's kept all his hair. She has his stubbornness and her mother's free spirit, making her more difficult to manage than ten ordinary daughters and three sons.

World

Eryl (EHR-il)
Eryl is a city that supposedly disappeared hundreds of years ago. It's existence has become mythical, and what exactly it was has also passed into legend. Stories of Eryl vary from area to area, no two legends agree. Some believe it was a city inhabited by angels, others believe it was a haven of scholars, with knowledge and technology far exceeding anything before or since it's existence. It has been called everything from a city of mages to a city of demons, though most tales will swear it was Paradise on earth. Many have searched for Eryl, none have found even traces. Most think it is merely a fanciful story. The legend of its disappearance has birthed numerous sayings. When something is lost people will say 'It's gone to Eryl' or 'It can only be found in Eryl, now.' Missing knowledge is also attributed to the lost city, with phrases like, 'If anyone knew that, they did in Eryl.'

Falia (fall-EE-uh)
Falia is a country directly east of Veslin's Empire. They are a land of warriors, having been locked in a fierce war with their neighbour for two hundred years. Veslin's empire has conquered vast amounts of land on the western continent, nearly surrounding Falia. The Falians enlisted the aide of one of the last Great Dragons, Strake. They use him as a figure head to their armies, boosting moral and the number of volunteering soldiers to supplement the drafts. Falia is one of the last countries in the west to oppose the Veslians. Even their women are taught to fight. However, the long war's effects are straining the resources of the country and the hearts of the people. Taxes are high and the danger is great. Even on the eastern edges of Falia, destroyed villages can be found.

Veslin's Empire (VESS-lin)
Also called Veslin's Realm or the Veslian Empire, this vast territory stretches across most of the western continent, and is even beginning to form colonies across the sea to the east and south. Their leader is rumoured to be an enormous and clever dragoness named Veslin. Many, however, believe that Veslin is only a name invented by Veslian leaders to frighten their enemies. The true leader remains unknown to all but the highest officials. Though it cannot be denied that their is an intelligent centre turning the gears of the Veslian government. Their armies are the largest in the world, consisting mostly of humans, though many other species and fearsome beasts are used in battle. The most feared of these are the crafty wyvern. Large, deadly, and highly intelligent, these dark winged monsters have a terrifying reputation for their ruthless cunning and bloodthirsty nature.

Bestiary

Wyvern

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Wyvern are very bird like in their motion, and feed mainly on fish and small crustaceans. A fully mature adult will stand 5-6 feet at the shoulders, with another foot and a half or so added for the head and neck. Three of their fingers extend to form the wings, while their thumb and first finger remain normal-sized. Their thumbs are opposable, though not as dextrous as a human's, but they can still pick up and manipulate objects to an extent. The three barbs at the end of their tails contain venom-sacs, usually used in very small amounts for paralysing fish, but when used for offence/ defence are extremely poisonous, and cause a very painful death. They are gregarious, living in colonies and mating for life. Normally the live in caves pocketing large river cliff-sides, but sometimes they live in forests roosting in large trees. Though their intelligence is on par with a humangs, they live simply as animals, passing down knowledge by word of mouth or in scratchings on slates made by their claws.

T'Akirou (tah-KEER-oo)

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T'Akirou are distant cousins of the griffons. They live in mountinous regions, mostly in the north. They are very agile and feed on the deer and mountain goats that share their habitat. In the summer they have a short, wiry grey coat, but in winter their coat is long, soft, and white. This longer winter fur is highly prised by fur traders. The T'Akirou are the preferred mounts of the dwarves, being just the right height and extremely strong and sturdy. They are also used as bloodhounds for their keen sense of small and high intelligence. They can understand many commands and are feircly loyal to their masters if raised from kits.

Great Dragon

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Great Dragons are the largest of all land creatures. They can reach the size of four elephants. Once fully grown, they can no longer fly, as their bulk is too massive. However, they needn't the power of flight to feed. They can hunt on the ground, herding large flocks of livestock off cliffs or cornering them where they can then be picked off at the dragon's leisure. They are omnivorous, however, and will dine on vegetation (apples and other fruits are a treat for them), though they prefer meat. They mate for life, often raising only one or two pups at a time. The tiny pups hatch from eggs, miniscule compared to the parents' size. They stay with their parents for 40 years, until they are fully mature, though they don't gain their full size for another hundred years. Apart from their small family prides, Great Dragons are solitary, needing large territories to support themselves. They will defend these territories fiercely from other invading Great Dragons, though will indifferently share them with the smaller common dragons. They are warm blooded, and though gifted with flight, have solid bones. Thus flight is difficult for them, and for the most part they remain land-bound. Their colour ranges from green to blue, with red to violet wings.